Here is the entire list of games I’ve worked on. For undisclosed projects, only a summary of my work is showed.
Show undisclosed projects
Current
Undisclosed – Company: Abstraction – Role: Technical Game Designer
■ Identified key gameplay elements and designed a tutorial accordingly.
■ Designed UX/UI to communicate player’s progression.
2023
Undisclosed – Company: Abstraction – Role: Technical Game Designer
■ Designed core gameplay, raised and solved design and systemic problems.
■ Prototyped, tweaked and standardized levels and AI behavior.
■ Synthesized and maintained the project’s design documentation up to date.
■ Optimized development through increased transparency and reduced friction.
2021
Surviving Mars Below and Beyond – Abstraction Role: Tech Game Designer
■ Additional content for the base building game Surviving Mars providing 2 new environments (Asteroids and Undergrounds).
■ The DLC Extends the game systems with new resources, vehicles, buildings and missions.
■ I developed proposal with the design team, self-taught proprietary engine, and prototyped gameplay elements.
■ I designed game content, quests, and balanced systems enhancing exploration and rewarding players.
Last Oasis – Company: Abstraction – Role: Technical Game Designer
■ Adaptation of the MMORPG PC game to consoles and complete UI/UX rework.
■ I Implemented new UI elements according to the UI design team.
■ I programmed the behavior of new UI elements and addressed UI flow issues.
■ I helped the programming team to fix UI behavior and gameplay bugs.
2019
Night – Personal solo project
■ Art game to raise awareness on light pollution and how the beauty of the sky is altered.
■ Sky simulation with an accent on experimentation, exploration and discoveries.
■ This project was a personal time-bound challenge (19 days – 120 hours).
2018
Frostpunk – Company: Abstraction – Role: Technical Game Designer
■ Adaptation of the city-builder PC game to console including UI/UX rework.
■ I worked with the design team to fix and update the UI of the game.
Undisclosed – Company: Abstraction – Role: Technical Game Designer
■ Prototyped mechanics as a proof of concept for IP creation and development.
Initen – Graduation project – Role: Lead programmer – Designer
■ Third-person exploration experience and puzzle game where sound is essential.
■ Game based on synesthesia, and focuses on the ability seeing sounds.
■ I designed and programmed the core gameplay (3Cs, respawn system…).
You’ve got 7 million voicemails – Game Jam – Role: Programmer – Designer
■ Simulation game where you play a 1950s’ phone operator.
■ Game made during a 48h game jam.
2017
Undisclosed – Company: Abstraction – Role: Intern Technical Game Designer
■ Participated in the pre-production of the project as the main game designer.
Unbound Atlas – Student project – Role: Technical Game Designer, Sound Designer
■ Unbound Atlas is a relaxing toy, anti-stress, for anyone to enjoy and express their own creativity.
■ Designed feedback to drive exploration and experimentation.
■ Designed and programmed a system to create music in the game.
Blind blades – Game Jam – Role: Technical Game Designer, Sound Designer
■ Top-down couch game where the player is a samurai and their opponents are invisible, but can make noises.
Running Lydt – Student project – Role: Technical Game Designer
■ PC Runner game made in collaboration with Enigami.
Lone Vaulter – Student game – Role: Project Lead
■ Pole-jumping mobile game in collaboration with OhBIBI.
■ The game reached 900 000 installs without any marketing, and as a student project.
2016
Hero of the rising sun – Student project – Role: Programmer
■ Tactical / planning game PC game in collaboration with Gameloft.
Tasveer – Student project – Role: Technical game designer
■ Photography game in which the player is immersed in Rajasthan, India and has to shoot interesting photos.
Sick Wave – Student game – Role: Programmer
■ Sick Weave is a reversed tower defense created for a Game design course.
2015
Care – Student project – Role: Game Designer
■ Care is a simulation where the player embodies a character who takes care of their ill friend.
2014
Life – Personal project
■ Life is a 2-hour project, a pretentious game about choices in life and chaos theory.
2013
Stephen Hawking must survive – Student project
■ SHMS is a story driven point and click game about Stephen Hawking fighting a black hole in his lab.
2011-2012
San Andreas Multiplayer mods – Personal project(s)
■ Created a few game mods for GTA San Andreas multiplayer.
2007-2011
Halo mods – Personal project(s)
■ Created a few hundreds mods for Halo Combat Evolved.
■ Created and administrated a French community of modders.
■ Created 20+ tutorials to share my knowledge.