Games

Here is the entire list of games I’ve worked on. For undisclosed projects, only a summary of my work is shown.

Current


Prologue: Go Wayback! – Open-world procedural survival
Company: PLAYERUNKNOWN Productions
Role: Technical Game Designer

> Owned gameplay features from concept through release, including controls, UX, survival mechanics, and item interactions.
> Designed and implemented gameplay systems using Unreal Engine Blueprints and C++.
> Developed balancing and simulation tools to evaluate player experience across procedurally generated worlds.
> Established feature development and documentation workflows to improve collaboration and iteration..

2026


Undisclosed AAA project – First Person Shooter
Company: Abstraction
Role: Technical Game Designer

> Defined the level production pipeline from greybox to gameplay, establishing quality standards and delivery expectations.
> Developed Unreal Engine tools that improved content creation workflows.
> Built a Python data-conversion tool that saved weeks of repetitive migration work.
> Researched proprietary technology, documented workflows, and onboarded team members.

2024


Gigantic – MOBA
Company: Abstraction
Role: Technical Game Designer

> Designed onboarding and tutorial flows to teach core gameplay concepts.
> Designed progression UX to improve clarity and player understanding.

2023


Endless Dungeon – Tower Defense Twin Stick Shooter
Company: Abstraction
Role: Technical Game Designer

> Reviewed gameplay systems and provided design feedback throughout development.
> Supported adaptation of the player experience for PlayStation 5.


Undisclosed – 2D Twin Stick Shooter Roguelite
Company: Abstraction
Role: Technical Game Designer

> Designed core gameplay systems and resolved systemic design challenges.
> Prototyped and iterated on levels, AI behaviours, and gameplay features.
> Maintained project documentation and design communication.
> Improved development efficiency by reducing friction between disciplines.

2021


Surviving Mars Below and Beyond – Base Building
Company: Abstraction
Role: Technical Game Designer

> Self-taught a proprietary engine and rapidly became productive on the project.
> Designed missions, progression, and gameplay content for the expansion.
> Balanced systems and rewards to support exploration and long-term engagement.
> Prototyped gameplay features and authored design proposals.


Last Oasis – MMORPG
Company: Abstraction
Role: Technical Game Designer

> Implemented new UI systems as part of the console adaptation.
> Programmed UI behaviour and improved navigation flows.
> Worked closely with engineers to resolve UI and gameplay issues.

2020


Mass Effect: Legendary Edition – Third Person Shooter
Company: Abstraction

> Provided reference and consultation on photography techniques to support camera effects development.

2019


Night – Personal solo project

> Art game to raise awareness about light pollution and how the beauty of the sky is altered.
> Sky simulation with an accent on experimentation, exploration, and discoveries.
> This project was a personal time-bound challenge (19 days – 120 hours).

2018


Frostpunk – Base Building
Company: Abstraction
Role: Technical Game Designer

> Contributed to the console adaptation of Frostpunk, focusing on UI and UX improvements.
> Collaborated with designers to identify and resolve usability issues.
> Established a UI review process to improve consistency and quality.


Undisclosed – Company: Abstraction – Role: Technical Game Designer

> Prototyped mechanics as a proof of concept for IP creation and development.


Initen – Adventure / Puzzle
Graduation project
Role: Programmer – Designer

> Lead programmer and technical advisor on a multidisciplinary student team.
> Designed and implemented core gameplay systems, character controls, and progression.
> Defined project architecture and mentored other team members on technical workflows.
> Managed source control and development practices across the team.


You’ve got 7 million voicemails
Game Jam
Role: Programmer, Designer

> Simulation game where you play a 1950s phone operator.
> Game made during a 48-hour game jam.

2017


Undisclosed – Mobile
Company: Abstraction
Role: Intern Technical Game Designer

> Participated in the pre-production of the project as the main game designer.


Unbound Atlas – Immersive toy
Student project
Role: Technical Game Designer, Sound Designer

> Unbound Atlas is a relaxing toy, anti-stress, for anyone to enjoy and express their creativity.
> Designed feedback to drive exploration and experimentation.
> Designed and programmed a system to create music in the game.


Blind Blades – Duel
Game Jam
Role: Programmer, Designer, Sound Designer

> Top-down couch game where the player is a samurai and their opponents are invisible but can make noises.


Running Lydt – Infinite Runner
Student project
Role: Technical Game Designer

> PC Runner game made in collaboration with Enigami.


Lone Vaulter – Infinite Runner
Student game
Role: Project Lead

> Pole-jumping mobile game in collaboration with OhBIBI.
> The game reached 900,000 installs without any marketing, and as a student project.

2016


Hero of the Rising Sun – Plan – Autoplay
Student project
Role: Programmer

> Tactical / planning game PC game in collaboration with Gameloft.


Tasveer – Photography Sim
Student project
Role: Programmer – Designer

> Photography game in which the player is immersed in Rajasthan, India, and has to shoot interesting photos.


Sick Wave – Reversed Tower Defense
Student game
Role: Programmer

> Sick Weave is a reversed tower defense created for a Game design course.

2015


Care – Tamagotchi
Student project
Role: Game Designer

> Care is a simulation where the player embodies a character who takes care of their ill friend.

2014


Life – Mini Puzzle
Personal project

> Life is a 2-hour project, a pretentious game about choices in life and chaos theory.

2013


Stephen Hawking Must Survive – Point & Click
Student project

> SHMS is a story-driven point-and-click game about Stephen Hawking fighting a black hole in his lab.

2011-2012


San Andreas Multiplayer mods – Personal project(s)

> Created a few game mods for GTA San Andreas multiplayer.

2007-2011


Halo mods – Personal project(s)

> Created a few hundred mods for Halo Combat Evolved.
> Created and administrated a French community of modders.
> Created 20+ tutorials to share my knowledge.