Here is the entire list of games I’ve worked on. For undisclosed projects, only a summary of my work is shown.


Undisclosed – Company: Abstraction – Role: Technical Game Designer

> Identified key gameplay elements and designed a tutorial accordingly.
> Designed UX/UI to communicate the player’s progression.


Endless Dungeon – Company: Abstraction – Role: Technical Game Designer

> Provided guidance and expertise as a game design advisor, contributing insights to enhance the experience.
> Participated in the tailoring of experience for the PS5 platform.

Undisclosed – Company: Abstraction – Role: Technical Game Designer

> Designed core gameplay, and raised and solved design and systemic problems.
> Prototyped, tweaked, and standardized levels and AI behavior.
> Synthesized and maintained the project’s design documentation up to date.
> Optimized development through increased transparency and reduced friction.


Surviving Mars Below and BeyondAbstraction Role: Technical Game Designer

> Additional content for the game Surviving Mars providing 2 new environments (Asteroids and Undergrounds).
> The DLC Extends the game systems with new resources, vehicles, buildings, and missions.
> I developed a proposal, self-taught proprietary engine, and prototyped gameplay elements.
> I designed game content, quests, and balanced systems enhancing exploration and rewarding players.

Last Oasis – Company: Abstraction – Role: Technical Game Designer

> Adaptation of the MMORPG PC game to consoles and complete UI/UX rework.
> I Implemented new UI elements according to the UI design team.
> I programmed the behavior of new UI elements and addressed UI flow issues.
> I joined the programming team to address UI behavior and gameplay bugs.


Mass Effect: Legendary EditionAbstraction

> Advised the local programming team on photography, offering expertise to enhance the camera effects.


Night – Personal solo project

> Art game to raise awareness about light pollution and how the beauty of the sky is altered.
> Sky simulation with an accent on experimentation, exploration, and discoveries.
> This project was a personal time-bound challenge (19 days – 120 hours).


Frostpunk – Company: Abstraction – Role: Technical Game Designer

> Adaptation of the city-builder PC game to console including UI/UX rework.
> I worked with the design team to fix and update the UI of the game.
> I Created a UI check process.

Undisclosed – Company: Abstraction – Role: Technical Game Designer

> Prototyped mechanics as a proof of concept for IP creation and development.

Initen – Graduation project – Role: Programmer – Designer

> Third-person exploration experience and puzzle game where sound is essential.
> Game based on synesthesia, focusing on the ability to see sounds.
> I designed and programmed the core gameplay (3Cs, respawn system…).

You’ve got 7 million voicemails – Game Jam – Role: Programmer, Designer

> Simulation game where you play a 1950s phone operator.
> Game made during a 48-hour game jam.


Undisclosed – Company: Abstraction – Role: Intern Technical Game Designer

> Participated in the pre-production of the project as the main game designer.

Unbound Atlas – Student project – Role: Technical Game Designer, Sound Designer

> Unbound Atlas is a relaxing toy, anti-stress, for anyone to enjoy and express their creativity.
> Designed feedback to drive exploration and experimentation.
> Designed and programmed a system to create music in the game.

Blind Blades – Game Jam – Role: Programmer, Designer, Sound Designer

> Top-down couch game where the player is a samurai and their opponents are invisible but can make noises.

Running Lydt – Student project – Role: Technical Game Designer

> PC Runner game made in collaboration with Enigami.

Lone Vaulter – Student game – Role: Project Lead

> Pole-jumping mobile game in collaboration with OhBIBI.
> The game reached 900,000 installs without any marketing, and as a student project.


Hero of the Rising Sun – Student project – Role: Programmer

> Tactical / planning game PC game in collaboration with Gameloft.

Tasveer – Student project – Role: Programmer – Designer

> Photography game in which the player is immersed in Rajasthan, India, and has to shoot interesting photos.

Sick Wave – Student game – Role: Programmer

> Sick Weave is a reversed tower defense created for a Game design course.


Care – Student project – Role: Game Designer

> Care is a simulation where the player embodies a character who takes care of their ill friend.


Life – Personal project

> Life is a 2-hour project, a pretentious game about choices in life and chaos theory.


Stephen Hawking Must Survive – Student project

> SHMS is a story-driven point-and-click game about Stephen Hawking fighting a black hole in his lab.


San Andreas Multiplayer mods – Personal project(s)

> Created a few game mods for GTA San Andreas multiplayer.


Halo mods – Personal project(s)

> Created a few hundred mods for Halo Combat Evolved.
> Created and administrated a French community of modders.
> Created 20+ tutorials to share my knowledge.