Here is the entire list of games I’ve worked on. For undisclosed projects, only a summary of my work is shown.
Show undisclosed projects
Current

Prologue: Go Wayback! – Open-world procedural survival
Company: PLAYERUNKNOWN Productions
Role: Technical Game Designer
> Owned gameplay features from concept through release, including controls, UX, survival mechanics, and item interactions.
> Designed and implemented gameplay systems using Unreal Engine Blueprints and C++.
> Developed balancing and simulation tools to evaluate player experience across procedurally generated worlds.
> Established feature development and documentation workflows to improve collaboration and iteration..
2026
Undisclosed AAA project – First Person Shooter
Company: Abstraction
Role: Technical Game Designer
> Defined the level production pipeline from greybox to gameplay, establishing quality standards and delivery expectations.
> Developed Unreal Engine tools that improved content creation workflows.
> Built a Python data-conversion tool that saved weeks of repetitive migration work.
> Researched proprietary technology, documented workflows, and onboarded team members.
2024

Gigantic – MOBA
Company: Abstraction
Role: Technical Game Designer
> Designed onboarding and tutorial flows to teach core gameplay concepts.
> Designed progression UX to improve clarity and player understanding.
2023

Endless Dungeon – Tower Defense Twin Stick Shooter
Company: Abstraction
Role: Technical Game Designer
> Reviewed gameplay systems and provided design feedback throughout development.
> Supported adaptation of the player experience for PlayStation 5.
Undisclosed – 2D Twin Stick Shooter Roguelite
Company: Abstraction
Role: Technical Game Designer
> Designed core gameplay systems and resolved systemic design challenges.
> Prototyped and iterated on levels, AI behaviours, and gameplay features.
> Maintained project documentation and design communication.
> Improved development efficiency by reducing friction between disciplines.
2021

Surviving Mars Below and Beyond – Base Building
Company: Abstraction
Role: Technical Game Designer
> Self-taught a proprietary engine and rapidly became productive on the project.
> Designed missions, progression, and gameplay content for the expansion.
> Balanced systems and rewards to support exploration and long-term engagement.
> Prototyped gameplay features and authored design proposals.

Last Oasis – MMORPG
Company: Abstraction
Role: Technical Game Designer
> Implemented new UI systems as part of the console adaptation.
> Programmed UI behaviour and improved navigation flows.
> Worked closely with engineers to resolve UI and gameplay issues.
2020

Mass Effect: Legendary Edition – Third Person Shooter
Company: Abstraction
> Provided reference and consultation on photography techniques to support camera effects development.
2019

Night – Personal solo project
> Art game to raise awareness about light pollution and how the beauty of the sky is altered.
> Sky simulation with an accent on experimentation, exploration, and discoveries.
> This project was a personal time-bound challenge (19 days – 120 hours).
2018

Frostpunk – Base Building
Company: Abstraction
Role: Technical Game Designer
> Contributed to the console adaptation of Frostpunk, focusing on UI and UX improvements.
> Collaborated with designers to identify and resolve usability issues.
> Established a UI review process to improve consistency and quality.
Undisclosed – Company: Abstraction – Role: Technical Game Designer
> Prototyped mechanics as a proof of concept for IP creation and development.

Initen – Adventure / Puzzle
Graduation project
Role: Programmer – Designer
> Lead programmer and technical advisor on a multidisciplinary student team.
> Designed and implemented core gameplay systems, character controls, and progression.
> Defined project architecture and mentored other team members on technical workflows.
> Managed source control and development practices across the team.
You’ve got 7 million voicemails
Game Jam
Role: Programmer, Designer
> Simulation game where you play a 1950s phone operator.
> Game made during a 48-hour game jam.
2017
Undisclosed – Mobile
Company: Abstraction
Role: Intern Technical Game Designer
> Participated in the pre-production of the project as the main game designer.

Unbound Atlas – Immersive toy
Student project
Role: Technical Game Designer, Sound Designer
> Unbound Atlas is a relaxing toy, anti-stress, for anyone to enjoy and express their creativity.
> Designed feedback to drive exploration and experimentation.
> Designed and programmed a system to create music in the game.

Blind Blades – Duel
Game Jam
Role: Programmer, Designer, Sound Designer
> Top-down couch game where the player is a samurai and their opponents are invisible but can make noises.
Running Lydt – Infinite Runner
Student project
Role: Technical Game Designer
> PC Runner game made in collaboration with Enigami.
Lone Vaulter – Infinite Runner
Student game
Role: Project Lead
> Pole-jumping mobile game in collaboration with OhBIBI.
> The game reached 900,000 installs without any marketing, and as a student project.
2016

Hero of the Rising Sun – Plan – Autoplay
Student project
Role: Programmer
> Tactical / planning game PC game in collaboration with Gameloft.
Tasveer – Photography Sim
Student project
Role: Programmer – Designer
> Photography game in which the player is immersed in Rajasthan, India, and has to shoot interesting photos.
Sick Wave – Reversed Tower Defense
Student game
Role: Programmer
> Sick Weave is a reversed tower defense created for a Game design course.
2015
Care – Tamagotchi
Student project
Role: Game Designer
> Care is a simulation where the player embodies a character who takes care of their ill friend.
2014
Life – Mini Puzzle
Personal project
> Life is a 2-hour project, a pretentious game about choices in life and chaos theory.
2013
Stephen Hawking Must Survive – Point & Click
Student project
> SHMS is a story-driven point-and-click game about Stephen Hawking fighting a black hole in his lab.
2011-2012
San Andreas Multiplayer mods – Personal project(s)
> Created a few game mods for GTA San Andreas multiplayer.
2007-2011
Halo mods – Personal project(s)
> Created a few hundred mods for Halo Combat Evolved.
> Created and administrated a French community of modders.
> Created 20+ tutorials to share my knowledge.