I’m a Technical Game Designer with 8+ years of experience shipping indie, AA, and AAA games.

I’m most comfortable in the overlap between design and programming: turning ideas into prototypes, aligning people around them, and carrying mechanics and systems from prototype to release.

I enjoy sitting between disciplines and turning ideas into something concrete. Sometimes that means designing a system, sometimes implementing it, and sometimes building the tools needed to support it.

I’m at my best when tackling unfamiliar challenges, learning quickly, and finding practical solutions that help both the team and the player experience.

Outside of work, I’m a curious person. I enjoy learning new skills, working on personal projects, and occasionally disappearing into a completely unrelated subject just to understand how it works.

Most of the time, I’m either building something, learning something, or wondering how it could be improved.

Photography
Photography has been my main hobby since 2014. What started as a simple interest for saving memories quickly became a long-term passion.
You can access my photography website here.

Electronics and tinkering
I enjoy building and modifying things, whether that’s electronics, software, or entirely unnecessary personal projects. I like understanding how things work and turning ideas into something concrete.

Over the years I’ve built projects like a watering system and an electric bike conversion. Some of them are documented on this website, with more project write-ups coming soon.

Aviation
I earned my ultralight aircraft pilot license in 2011. Aviation taught me the importance of preparation, discipline, and attention to detail when the stakes are high. In 2014, it also gave me the opportunity to represent French aeronautics in Canada through the International Air Cadet Exchange program.